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the game-theoretic psychology of reputation
21 october 2003
"To find out a girl's faults, praise her to her girlfriends." - Benjamin Franklin
Most
online reputation systems, exemplified by ebay's seller and buyer
feedback system, employ a signalling reputation paradigm.
In these systems, the emphasis is on promoting trust, not on sanctioning
bad behavior. Although users have the option of leaving negative
feedback, empirical research (Resnick & Zeckhauser, 2002) suggests
that negative feedback is often grossly underreported in these systems,
which is the desired result for the ecommerce merchants hosting
these reputation systems. It seems that the cause of this phenomenon
is rooted in the publicity of the reputation feedback.
Contrast signalling reputation systems with gossip-based reputation
systems which lacks this publicity criteria. Because gossip
about a person is decentralized over that person's social network,
and the gossip data is often held in confidence and difficult to
trace, negative reputation is allowed to flourish in the shadows.
Machiavellianism would suggest that, given the opportunity to gossip
without accountability, people would need very little incentive
to spread negative gossip. Gossip-based reputation systems thus
follow a sanctioning reputation paradigm, where negative
feedback is sure to catch up with and can possibly be used to ostracize
a person.
The
publicity of reputation feedback in the ebay-style reputation system
promotes positive feedback and resists negative feedback. 1) Users
view giving positive feedback as social capital. Buyers giving positive
feedback to sellers usually receive reciprocally positive feedback
for themselves. Thus improving someone else's reputation will enhance
one's own reputation. 2) Users also see positive feedback as a type
of online social courtesy for a transaction, like saying, "Thank
you" to the store clerk that bags your groceries. 3) Negative
feedback is discouraged because the information is not anonymous
and quite public. 4) Giving negative feedback could result in reciprocal
negative feedback, a loss of opportunity to do future business with
someone, and other forms of retribution. 5) Giving negative feedback
is generally rude. 6) Sellers do not want to sell to buyers who
are quick to give negative feedback.
Taking
a game theoretic view, we can say that the ebay-style reputation
system promotes cooperation. Even if a buyer or seller's experience
is negative, it is to everyone's advantage to leave positive feedback
and suppress negative feedback. Suppose a buyer purchases something
and receives in late and damaged. The damage is done already. If
he chooses to leave negative feedback, he risks receiving negative
feedback at the most and will certainly lose the opportunity to
gain positive feedback at the least. Thus, negative feedback leads
to the same, or a lower reputation. There is no reward to the
buyer for leaving negative feedback. If a buyer leaves positive
feedback, she is likely assured of positive feedback. Thus, positive
feedback leads to the same, but most likely, a greater reputation.
There is no punishment for misrepresenting a negative experience
with positive feedback. It is easy to see that the publicity
of the ebay reputation system is the critical condition for making
this system a signalling reputation system.
In
contrast, gossip-based reputation systems are largely private, and
thus, do not possess the accountability qualities of a system like
ebay's. In a gossip-based reputation system, a person's reputation
is not held publicly and centrally, but rather, is diffused throughout
the person's social network. At every node in the diffusion of reputation
information, the reputation information is likely to be corrupted
or manipulated for competitive or political gain by the manipulator.
"Gossip" is hard, but not impossible to trace. The psychology
of gossip is also different from the psychology of leaving feedback
in a central and public way. Saying something bad to someone's face
is always harder than saying it behind their back because we do
not feel as much accountability nor do we perceive any immediate
threat of sanctions. In Information Warfare, Hess and Hagen
suggest that gossip can be even more damaging when people mobilize
into groups to collectively assault a person's reputation.
We
can also take the game theoretic view of gossip-based reputation
systems. Inherent in acommunity or social network are competitive
pressures for resources or prestige. By gossiping positive reputation
information about a person within the network, there is no expectation
that if and when that positive reputation actually reaches that
person, there will be any attribution to the originator of that
feedback. Additionally, enhancing the reputation of another (unless
both parties are within a coalition) will only cause one's own reputation
to be relatively reduced. Thus, positive gossiping will not
generate reciprocation because attribution is lost and will likely
lower one's own reputation relatively speaking. By negative
gossip, there is little risk that the originator or manipulator
of the gossip will ever be known to the target of the attack. If
the attack is successful, the originator or manipulator of the gossip
can gain reputation relatively. Thus, negative gossip bears
little risk to the gossiper and can lead to increased reputation
for the gossiper (relatively speaking).
By
comparing public reputation systems and gossip reputation systems
used a game theoretic framework, we can see that the accountability
of public reputation systems skews reputations to be more positive
in general, whereas the lack of accountability and the competitive
nature of social network gossip skews reputations to be more negative
in general. Sanctioning in gossip reputation systems is somewhat
explicit, whereas a "sanction" in a public reputation
system is implicit and usually expressed as a user who is out-reputed
by his competitors, failing to garner as much attention as them.
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